Hexapolis is a board game developed as an academic assignment. Each player starts with the same amount of money and a shared objective, ranging from the manufacture of a chair prototype to the invention of special, bus-friendly sneakers. Throughout the game, players must visit vendors, manage resources, borrow money and establish contracts; as the game progresses, players must react to random events, both positive and negative, and deal with the challenges imposed by the competition. The game is won by whoever first obtains all the necessary parts, completing the project. Hexapolis is named after its unusual grid shape. Made in collaboration with Grazielle Portella, Rafael Poloni e Rosana Reiter.